One of the features that made the game stand out was its sanity meter.

As you performed certain actions, your sanity meter would drop, and as it dropped, the game would change. You would start to hear strange noises while you played, and sometimes the game would go so far as to break the fourth wall – the blue screen of death would pop up, for example. 

This concept would be brilliant to have in horror games. But instead of a sanity meter, you would have a fear meter.

This fear mechanic could bring in a whole new dynamic for people to deal with that wouldmake horror games more intense. The longer players engage with enemies, the more of a handicap they will have to deal with.

“But how will this fear mechanic work?” I hear you ask.

Well, imagine this. The more scared your character gets, the more jittery their movements become. That makes it harder to aim a gun, and it will take longer to reload weapons. Or the camera would change direction whenever you hear a sound, even if you don’t move the camera yourself – so looking becomes an involuntary reaction. 

This might not seem like something major to add to horror games, but it can be an exceptional way to show fear in characters and create more fear for gamers in real life. The scenarios game devs make for horror games would be terrifying if they occured in real life. And games should reflect that. Even if the character you play as is a hardened soldier, it would still be a horrific experience for them to fight off an undead horde or go through a fog-covered city full of grotesque-looking creatures.

So what do you think? Would this fear mechanic be a good addition to the horror genre? Let us know in the comments below. 

A mechanic that should be brought back for survival horror games   Eternal Darkness  Sanity s Requiem - 44A mechanic that should be brought back for survival horror games   Eternal Darkness  Sanity s Requiem - 23A mechanic that should be brought back for survival horror games   Eternal Darkness  Sanity s Requiem - 85